So here was one of my issues while I was rigging a wing while following a Digital Tutors course. The wing was separated in three main parts to control the fold of the wing and about 5 to 6 parts on each one to control the feathers.
I´ve created a Control (the 3 big cubes) for each main wing part, and a Locator as a child to control the fold. I´ve added an Attribute on the cube control (Wing Fold).
I also connected that Attribute to the rotation of the Locators.
I used a SetDriven key between the cube and the locator with the start and end position of the wing fold.
Now it works fine.
I´ve seen this issue on other rig sets:
- Hand rigs, were the fingers wont interpolate while opening or closing them
- Eyes rigs, when eyelids only shows the start and end position of the blink.
Just remember to check the tangents on your Custom attributes and on everything you connect them to.
Have fun!
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