Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Monday, March 7, 2016

F**** Lightmappings

Ahoy!

Lets deal with those horrible lightmappings.

I have this Spirit palmtree, with this Uv Set:



Looks nice. The leaves have their UVs overlapping.
So lets go to Unity to do a test. Just put a few on the scene, a plane (checked them as Static) and a direct light. I used the default parameters with the Directional Lightmap but changing the resolution to 12 in order to speed up the process a bit.



I´m having always bad results when I do the lightmap. The projected shadow on the texture is incorrect. I saw this on forums as"Bleeding Shadows".

We can fix this easy. Lets go to Maya (or whatever soft, it will work too).
Problem is, Unity needs another set of Uvs per Static mesh in order to calculate the Lightmapping. This Uv set (the lightmapping one), needs to have non-overlapping faces, and a bit of spacing between them so the shadows doesnt project on to each other)





Now we should have two identical Uv Sets:



Select your mesh and go to Polygons, Layout Uvs Options (while you have selected the desired Uv Set). This are my settings:



As a result I got this:



We still use the first Uv Set for the Texture, and the second Uv Set for the Lightmapping.

Now our mesh is ready to be Lightmapped ;)




Have fun!




Wednesday, September 9, 2015

Animation Reference into Maya

Ahoy!

Lets import some video reference to our Maya scene. Open any video editing software you use and separate the video to single frames. I used Photoshop to do it (yeah I know...). So, open the video.


Now select Export, Render Video.


Change settings to Photoshop Image Secuence. Adjust Document size and Frame Rate to your project.



 You will get an Image Secuence to the desired folder ready to use on Maya.



Open Maya and your scene with the Character. Create a plane behind your Character.



Now go to Hypershade and create a New Material (Lambert will do the trick). Click the checker next to the color tab to add a file to the material Color Output.




Then click on the folder icon and select the first frame of your Image Secuence. Click the checkbox Use Image Secuence.
And there it is, you have a Reference for animation on the perspective view.



Just need to move the time slider and start posing your character.

Have fun!


Wednesday, June 24, 2015

Ahoy!

Hi there, Internet and Maya users,

I´m Jose Manuel, a 3d artist working at Risin Goat. Last two years I´ve been modeling, rigging and animating the characters and environments of our first project A Rite from the Stars.
We are developing with Autodesk Maya and Unity. We were a noob team developing Videogames and faced the consecuences :)

So I decided to create this blog in order to help Maya users (sometimes Unity) with those daily issues, the one´s I had to deal with.

Hope this is helpful to you.
Live long and prosper, Jose.