Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Wednesday, September 9, 2015

Animation Reference into Maya

Ahoy!

Lets import some video reference to our Maya scene. Open any video editing software you use and separate the video to single frames. I used Photoshop to do it (yeah I know...). So, open the video.


Now select Export, Render Video.


Change settings to Photoshop Image Secuence. Adjust Document size and Frame Rate to your project.



 You will get an Image Secuence to the desired folder ready to use on Maya.



Open Maya and your scene with the Character. Create a plane behind your Character.



Now go to Hypershade and create a New Material (Lambert will do the trick). Click the checker next to the color tab to add a file to the material Color Output.




Then click on the folder icon and select the first frame of your Image Secuence. Click the checkbox Use Image Secuence.
And there it is, you have a Reference for animation on the perspective view.



Just need to move the time slider and start posing your character.

Have fun!


Wednesday, June 24, 2015

Ahoy!

Hi there, Internet and Maya users,

I´m Jose Manuel, a 3d artist working at Risin Goat. Last two years I´ve been modeling, rigging and animating the characters and environments of our first project A Rite from the Stars.
We are developing with Autodesk Maya and Unity. We were a noob team developing Videogames and faced the consecuences :)

So I decided to create this blog in order to help Maya users (sometimes Unity) with those daily issues, the one´s I had to deal with.

Hope this is helpful to you.
Live long and prosper, Jose.